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Hey, everyone, Lead Game Designer Eric Flannum here. As most of you know by now, it’s a very exciting time for all of us here at ArenaNet. We just finished a huge beta event weekend, and we’ve got beta events just around the corner. We have a lot of work to do to get the game ready, but we’re definitely up to the challenge and eager to show off the game to a larger audience. With that in mind, we’ve been adding all sorts of new things to the game, as well as revising and improving on as many aspects of the game as we think need it. In this blog post, we’ve got Randy Knapp explaining improvements to the compass, Devon Carver discussing some of the additions we’ve made to our open-world content, and Jon Peters talking about changes and additions to our boons and conditions. But first, I’d like to talk about some changes to being downed and defeated... Read More

It starts today. Hundreds of invited players and press from around the world will be logging into Guild Wars 2 for a beta test weekend of high adventure, exploration, in-depth personal stories, and teeth-rattling combat. We love playing our game as much as we love showing it off to our fellow gamers, so damn near everyone at ArenaNet will be logging in this weekend to play alongside our beta testers. After this beta weekend we’re all going to have lots of great stories to tell about epic world vs world battles, hilarious NPC chatter, hidden wonders, narrow escapes, hard-fought victories, as well as moments of quiet awe in this magnificent handcrafted world. Next week, media will be posting their observations and videos online, so prepare yourself for a flood of information and gameplay footage. In a Dev Update right here on the ArenaNet Blog, Lead Designer Eric Flannum will discuss some of the changes players experienced during this beta weekend event. Plus, we’ll have some very specific information about an upcoming Guild Wars 2 beta event – I guarantee you will not want to miss it!... Read More
We have amazing PvE gameplay and intense competitive PvP in Guild Wars 2, but we also offer huge, open-field, server-versus-server warfare the likes of which you’ve never seen. We call it world vs. world or WvW. Hello, everyone, I’m Mike Ferguson, one of the systems designers here at ArenaNet. I’m here to tell you about one of the most eagerly anticipated aspects of Guild Wars 2: world vs. world! This is a huge game type, and there’s a lot to talk about, so get comfy!... Read More

The curtain has fallen on Winds of Change. This chapter in the story of Miku, Ashu, and the Ministry of Purity has come to a close, and it’s time to take a look back at our Canthan trilogy. The first phase focused on setting up the Ministry of Purity and Zei Ri. Since we knew that Winds of Change was going to be released as a trilogy, we wanted to make sure that the style of storytelling built things up over time and gave players the chance to speculate about where the story would go. In order to make the Ministry a believable faction that had a place in the world, we really wanted players to work through its beginnings and see its accomplishments. We felt that it wouldn’t have had as much impact if we said, "Here’s this organization coming out of nowhere, and they’ve accomplished all of these things you didn’t know about.” We understand that some people might have actually preferred it that way, and we underestimated just how much some players hate fighting the Afflicted!Even the promise of cleansing Cantha permanently didn’t soothe afflicted nerves. While that’s understandable, we wanted to use these mechanics to portray the struggles of Cantha, giving players a real sense of victory as they actually change the world.... Read More
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